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You want to be able to access the largest element in a stack.
You've already implemented this ICKStackclass:
@interface ICKStack : NSObject {
NSMutableArray<NSNumber *> *_items;
}
@property (readonly, nonatomic) NSUInteger count;
@property (readonly, nonatomic) BOOL isEmpty;
@property (readonly, nonatomic) NSNumber *top;
- (void)push:(NSNumber *)item;
- (NSNumber *)pop;
@end
@implementation ICKStack
// initialize an empty stack
- (instancetype)init {
if (self = [super init]) {
_items = [NSMutableArray new];
}
return self;
}
// push a new item onto the stack
- (void)push:(NSNumber *)item {
[_items addObject:item];
}
// remove and return the last item
- (NSNumber *)pop {
// if the stack is empty, return nil
if (_items.count == 0) {
return nil;
}
NSNumber *lastItem = _items.lastObject;
[_items removeLastObject];
return lastItem;
}
// count the number of items in the stack
- (NSUInteger)count {
return _items.count;
}
// check if the stack is empty
- (BOOL)isEmpty {
return _items.count == 0;
}
// return the last item without removing it
- (NSNumber *)top {
return _items.lastObject;
}
@end
Use yourICKStackclass to implement a newclassICKMaxStack with a method-getMax that returns the largest element in the stack.-getMax should not remove the item.
Your stacks will contain only integers.
What if we push several items in increasing numeric order (like 1, 2, 3, 4...), so that there is a new max after each -push:? What if we then -pop each of these items off, so that there is a new max after each -pop? Your algorithm shouldn't pay a steep cost in these edge cases.
You should be able to get a runtime of for -push:, -pop, and -getMax.
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